It has also been counter suggested that a long-rang Jason carries may be aimed like the knife and not be "E" activatable.ĥ. The long-rang instant kill should be an animation triggered from jason hitting "E" on an auto-targeted councilor the same as what happens after jason grabs someone and should not target like the knife, part of which is how jason is weak against bully types.Ĥ. It has been suggested to give jason three arrows.ģ.
Jason can only instant kill with a limited number or arrows and with a cooldown. Make the item to long-range instantkill be a speargun. Jason can not target anyone outside of the bubble or any one councilor alone inside of the bubble.Ģ. Jason can only auto-kill within a 50 foot bubble around him and only among the choices of more than 1 councilor in the bubble. Suggestions from other people in this thread:ġ. What should happen: Give jason an ability to deal with councilors in a group only, mostly an ability that targets mostly bully class councilors that does not effect lone wolf stealth councilors while alone then, do the exact reverse and up the amount of pocket knives and guns generated in the game world to help the stealth councilors.
Friday the 13th game bully Patch#
The devs fool around doing unnecessary thing to jason's grab function, items become limited in the game world and the game starts to get really shitty due to it beginning to be overbalanced in favor of jason with the lack of answers to traps and being grabbed, then people complain some more and there is another patch trying to address those complaints. Result: People overreact being not privy to the cheating, blame people having items like pocket knives and jason's grab. Now let me list the consequences of people thinking that the issue is jason's grab and pocket knives: They can just sit back with their infinite health sprays and pocket knives, hit jason and stay out of his range otherwise.
Friday the 13th game bully code#
My suggestion here should not overpower jason, only make him more balanced and overall should not effect stealth councilors that much, only his interaction against bully tactics mostly.įact #1: People cheat to get more items in game than are actually generated in game.įact #2: People who cheat use their cheats to troll jason all game long and tend to chose chad and vanessa.įact #3: People mistakenly blame jason's grab and the amount of pocket knives instead of putting the blame where it belongs, with people exploiting the fact that jason has no effective long-range defense against bully councilors in the current code and that people tend to chose those two councilors knowing that jason has no long range defense. The context of the discussion is not about throwing knives or shift grabbing which jason already has, has nothing to do with my suggested solution to the inherent weakness jason has in relation to the way bully councilors can combat him. These are suggestions for the devs on the dev level to implement for jason. Discussion of players and play-style is inappropriate, as well as implying that an issue is because people suck or are bad at being jason.ģ.
Discussion of throwing knives, what jason should be chosen in this or that circumstance and grabbing, shift grabbing is off-topic and should be done in another thread.Ģ. Please do post your suggestions in this thread on how a long-range limited condition auto-kill could work for jason, but please also note:ġ.